Gamification, Education and Training to activate youth for sustainable choices -toolkit

Gamification, Education and Training to activate youth for sustainable choices -toolkit

24.10.2022

Would it be nice to create a board game that would summarize all global problems and also would give perspectives on how to solve them?

We have made it easy for you! Read our new toolkit: Gamification, Education and Training to activate youth for sustainable choices. The toolkit includes best practices and guidelines to develop gamified materials.

Gamification-Education-and-Training-to-activate-youth-for-sustainable-choices

Download as pdf-format from here.

This toolkit was created in a Erasmus+ -project GeT – Gamification, Education and Training to activate youth for sustainable choices. The project was developed to respond to the need for innovative methods to explore sustainable consumption and circular economy and the links between local actions and global impacts. The project aims to increase youth awareness and action on sustainable consumption alternatives in an innovative, fun and engaging way. Also, the project aimed to offer youth workers and teachers concrete tools for innovative and engaging activities to encourage sustainable consumption and active citizenship among young people.

The project partners: Eetti, Neo Sapiens, Südwind and LVIA created this toolkit and a board game; Getland – Playful experience to learn sustainable thinking. The game deals with the themes of sustainable consumption and production and circular economy.